Tilemap
Last updated
Last updated
After this, make sure to save the tiles to their own folder. It's gonna make a lot of files (one for each individual tile).
To make the rule tileset, you need to not do the last step in the previous section.
This is how to do it: https://learn.unity.com/tutorial/using-rule-tiles#
Drop the rule tile into the tile set. Then drag the sprites from the project folder into the inspect where the square says "Select."
An X is a hard edge. The Green arrow means it is continuous.
You'll need to create three different files in a different state of the animation.
For making an ice path, these are the specifics:
Yes, I'll have to make the colliders for the water not blocking sections by hand, but at least the player will be able to walk onto the water paths and the rule tiles can be used.