Conversa Plugin

This is for the long and sustainable evolution of the basic things seen before. This is a paid plugin and so this would not apply to everyone.

Reference Link: https://github.com/enriquemorenotent/unity-conversa-support/wiki

Initial Updates to DiaManager.cs

// Add to top of the script
using System;
using Conversa.Runtime.Events;

Initial Updates to DiaTrigger.cs

// Add to top of the script
using Conversa.Runtime;
using Conversa.Runtime.Events;
using Conversa.Runtime.Interfaces;

...

//Inside Class
[SerializeField] private Conversation conversation;
private ConversationRunner runner;

...

//Setting things up
private void Start()
{
	runner = new ConversationRunner(conversation);
	runner.OnConversationEvent.AddListener(HandleConversationEvent);
}

Buckle up, Time for Delegates!

In javascript, you can pass a function as a variable. Not in C#. Now, you have to create a delegate. This video, up to 3:28 will explain the shenanigans. If you go past that, you will get confused.

Just the additional Script added for DiaManager.

Here are some failures I got when trying to set "onContinue" to a function in the DiaManager:

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